Mathematics of Games
- Course Number:
- MTH 140
- Transcript Title:
- Mathematics of Games
- Created:
- Feb 22, 2025
- Updated:
- Feb 24, 2025
- Total Credits:
- 4
- Lecture Hours:
- 44
- Lecture / Lab Hours:
- 0
- Lab Hours:
- 0
- Satisfies Cultural Literacy requirement:
- No
- Satisfies General Education requirement:
- No
- Grading Options
- A-F, P/NP, Audit
- Default Grading Options
- Repeats available for credit:
- 0
Course Description
Explores the mathematics of games by analyzing strategies, probabilities, and decision trees. Utilizes concepts from game theory, combinatorics, and probability theory to understand optimal moves, equilibrium points, and expected payoffs, enhancing strategic thinking and problem-solving skills. Prerequisites: MTH 65 or MTH 98, WR 115, or equivalent placement. Audit available.
Course Outcomes
Upon successful completion of this course, students will be able to:
- Develop problem-solving skills through the analysis of strategies and decision-making processes.
- Apply understanding of probability theory and applications in real-world scenarios.
- Develop critical thinking abilities by evaluating and optimizing game outcomes.
- Develop mathematical reasoning skills by exploring the combinatorial aspects of games.
Suggested Outcome Assessment Strategies
The determination of assessment strategies is generally left to the discretion of the instructor. Here are some strategies that you might consider when designing your course: writings (journals, self-reflections, pre writing exercises, essays), quizzes, tests, midterm and final exams, group projects, presentations (in person, videos, etc), self-assessments, experimentations, lab reports, peer critiques, responses (to texts, podcasts, videos, films, etc), student generated questions, Escape Room, interviews, and/or portfolios.
Course Activities and Design
The determination of teaching strategies used in the delivery of outcomes is generally left to the discretion of the instructor. Here are some strategies that you might consider when designing your course: lecture, small group/forum discussion, flipped classroom, dyads, oral presentation, role play, simulation scenarios, group projects, service learning projects, hands-on lab, peer review/workshops, cooperative learning (jigsaw, fishbowl), inquiry based instruction, differentiated instruction (learning centers), graphic organizers, etc.
Course Content
Outcome #1: Develop problem-solving skills through the analysis of strategies and decision-making processes.
Construct and analyze decision trees
Classification
Regression
Binary
Probability
Multi-way
Apply decision-making strategies to practical scenarios in economics, business, and other fields
Outcome #2: Apply understanding of probability theory and applications in real-world scenarios.
Identify the key concepts of probability theory
Analyze risks
Identify the risk
Assess the risk
Strategize to reduce the risk
Supply and Demand
Gerrymandering
Tactical game
Outcome #3: Develop critical thinking abilities by evaluating and optimizing game outcomes.
Identify patterns
Assess decisions
Anticipate consequences
Ethical and moral implications of games
Outcome #4: Develop mathematical reasoning skills by exploring the combinatorial aspects of games.
Calculate the number of possible arrangements of game elements
Calculate probabilities of specific events
- Create algorithms to solve specific game scenarios
Suggested Texts and Materials
Suggested texts for the instructor:
The Mathematics of Games (Dover Books on Mathematics)
Game Theory 101: The complete Textbook by William Spaniel
Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life by Avinash K. Dixit and Barry Nalebuff
Game Theory: A Very Short Introduction by Ken Binmore
Game Theory: A Nontechnical Introduction by Morton d. Davis
Math Games with Bad Drawings by Ben Orlin
Suggested Games:
The Game of 21/15 (not the card game)
The Tower of Hanoi
Julia Robinson Math Festival Gerrymandering
Dots and Boxes
Fractal Structure
Rival Vines
Sim (combination)
Arpeggios (risk and reward)
- Battleship
Department Notes
This should be a hands-on course where students play games first to try and learn strategy before they learn the theory of it.